So, summarizing, you could do the following:ġ) set DxWnd the best you can, including DirectInput / XInput hookingĢ) set DxWnd log options including "Input" and "Debug" flagsģ) Run a short game session moving (or trying to move) the lightgun in a critical positionĤ) while the cursor is still in place, press Alt-F4 to stop the programĥ) check that the dxwnd.log file has some meaningful information and post it hereĦ) post here the description and a screenshot, like "I tried to move to upper-right corner but the gun pointed just halfway to where it should be". To identify the situation in a very verbose log you should terminate the game session with Alt-F4 so that the last log lines tell where the cursor was left. You should start a very short gaming session and collect input traces also describing me the experiment and providing some screenshot. ![]() But the first step is looking at what's going on.
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